;
;   CIVILIZATION CIVILOPEDIA TEXT
;   Copyright (c) 1995 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

@PEDIAPICKCIV
@width=540
@columns=3
@listbox
@title=Civilopedia: Civilization Advances

@PEDIACIV
@width=480
@title=Civilization Advance
^^%STRING0
^


@PEDIACIVFACTS
^Allows government form of same name.
^Allows settlers to build fortresses.
^Allows settlers to build airbases.
^Allows settlers to build railroads.
^Allows settlers to improve farmland.
^Increases the effect of temples.
^Increases the effect of colosseums.
^Worth bonus points in Civilization score.
^Increases ship movement rates by one.
^Improves Spaceship thrust by 25%.
^Free civ. advance for first civ. to discover.
^Decreases the effect of Cathedrals.
^Cancels the effect of


@PEDIAPICKUNIT
@width=540
@columns=3
@listbox
@title=Civilopedia: Unit Types

@PEDIAUNIT
@width=480
@title=Unit Type
^^%STRING0
^

@PEDIAUNITFACTS
^Can see units two spaces away.
^Ignores enemy Zones of Control.
^Can make amphibious landings.
^Invisible to most enemy ships.
^Can attack aircraft in flight.
^May be lost out of sight of land.
^Ignores City Walls.
^Can carry friendly air units.
^Can make paradrops.
^Treats all squares as road squares.
^Defense +50% versus units with a movement factor of 2.
^Only Fundamentalist governments can build.
^Destroyed after attacking.
^Defense +100% versus air and missile units.
^Can spot enemy submarines in adjacent squares.


@PEDIAPICKGOVT
@width=480
@listbox
@title=Civilopedia: Governments


@PEDIAPICKIMPROVE
@width=540
@columns=3
@listbox
@title=Civilopedia: City Improvements

@PEDIAIMPROVE
@width=480
@title=City Improvement
^^%STRING0
^

@;Palace
@PEDIAIMPROVE1
Eliminates corruption and waste in the city,
and decreases it in all nearby cities.

@;Barracks
@PEDIAIMPROVE2
City produces Veteran ground units. Ground units can
be completely repaired in a single turn.

@;Granary
@PEDIAIMPROVE3
Only half of city's food store is depleted when
city increases in size.

@;Temple
@PEDIAIMPROVE4
Up to two discontented citizens are made content.

@;Marketplace
@PEDIAIMPROVE5
Increases tax and luxury output by 50%%.

@;Library
@PEDIAIMPROVE6
Increases science output by 50%%.

@;Courthouse
@PEDIAIMPROVE7
Decreases corruption by 50%%. 

@;City Walls
@PEDIAIMPROVE8
Units in city are tripled on defense versus ground attacks.

@;Aqueduct
@PEDIAIMPROVE9
Allows city to increase beyond size eight.

@;Bank
@PEDIAIMPROVE10
Increases tax and luxury output by an
additional 50%% (cumulative w/ Market).

@;Cathedral
@PEDIAIMPROVE11
Makes four unhappy citizens content (three after Independence).

@;University
@PEDIAIMPROVE12
Increases science output by an additional
50%% (cumulative w/ Library).

@;Mass Transit
@PEDIAIMPROVE13
Eliminates pollution caused by population.

@;Colosseum
@PEDIAIMPROVE14
Four unhappy citizens are made content.

@;Factory
@PEDIAIMPROVE15
Increases resource production in city by 50%%.

@;Mfg. Plant
@PEDIAIMPROVE16
Increases resource production by an additional 50%%
(cumulative w/ Factory).

@;SDI Defense
@PEDIAIMPROVE17
Protects everything within three spaces of
the city from nuclear attack.

@;Recycling Center
@PEDIAIMPROVE18
Decreases the pollution caused by factories.

@;Power Plant
@PEDIAIMPROVE19
Increases factory output by 50%%.

@;Hydro Plant
@PEDIAIMPROVE20
Increases factory output by 50%%.  Cleaner
than Power Plant, and generally safer than
Nuclear Plant.

@;Nuclear Plant
@PEDIAIMPROVE21
Increases factory output by 50%%.  Cleaner
than Power Plant (same as Hydro Plant), but
there is a risk of Nuclear Meltdown unless
civilization has discovered Fusion.

@;Stock Exchange
@PEDIAIMPROVE22
Increases tax & luxuries output by an additional
50%% (cumulative with Marketplace & Bank for a grand
total of 150%%).

@;Sewer System
@PEDIAIMPROVE23
Allows city to grow beyond size 12.

@;Supermarket
@PEDIAIMPROVE24
Allows squares in the city's radius with
the "farmland" improvement (irrigated twice)
to produce 50%% more food.

@;Superhighways
@PEDIAIMPROVE25
All squares in the city's radius with roads
produce 50%% more trade.

@;Research Lab
@PEDIAIMPROVE26
Increases science output by an additional 50%%
(cumulative with Library and University for a
grand total of 150%%).

@;SAM Missile Battery
@PEDIAIMPROVE27
Units in city are doubled on defense against
air units and non-nuclear missile units.

@;Coastal Fortress
@PEDIAIMPROVE28
Units in city are doubled on defense against
shore bombardment by enemy ships.

@;Solar Plant
@PEDIAIMPROVE29
Increases factory output by 50%%.  Cleaner
than all other forms of power.

@;Harbor
@PEDIAIMPROVE30
All ocean squares in the city's radius
produce one extra unit of food.

@;Offshore Platform
@PEDIAIMPROVE31
All ocean squares in the city's radius
produce one shield.

@;Airport
@PEDIAIMPROVE32
City produces veteran air units.
Any air unit spending its entire turn in the city
is completely repaired.

@;Police Station
@PEDIAIMPROVE33
Decreases unhappiness caused by troops away from city by 1.

@;Port Facility
@PEDIAIMPROVE34
City produces veteran naval units.
Any ship spending its entire turn in the city is
completely repaired.

@;SS Structural
@PEDIAIMPROVE35

@;SS Component
@PEDIAIMPROVE36

@;SS Module
@PEDIAIMPROVE37

@;Capitalization
@PEDIAIMPROVE38
Converts production into trade.

@;Pyramids
@PEDIAIMPROVE39
Counts as a Granary in every one of your cities.

@;Hanging Gardens
@PEDIAIMPROVE40
As it is proposed, God Himself inscribed the ten words
of the law upon two tablets of stone. Moses then placed
these tablets inside the Ark of the Covenant - which
afterwards accompanied the Israelites during their
wanderings in the wilderness and their conquest of the
Promised Land. At last, when its work was done, 
King Solomon placed it in the Holy of Holies of the Temple 
that he had built in Jerusalem. And from there, not long 
afterwards, it was removed and brought to Ethiopia.
^
One extra happy citizen in every city, and three in Addis 
Ababa (The Hanging Gardens).

@;Colossus
@PEDIAIMPROVE41
The Great Pyramid of Egypt, built by Pharaoh Khufu
(Cheops) in 2650 BC, is the greatest wonder of the
ancient world and the only ancient wonder remaining
today. The Great Pyramid was built from an estimated
2,300,000 blocks weighing around 2.5 tons each, over a
period of 20 years. Its height was 146 metres (480 feet)
when originally built. Each side is orientated exactly
due north, south, east and west.
^
Cairo* produces one extra trade arrow in each square that
already produces one. (Colossus)

@;Lighthouse
@PEDIAIMPROVE42
Triremes can move across oceans w/o danger, and all other
types of ship have their movement rate increased by one.
Also, all new ships you produce receive veteran status.

@;Great Library
@PEDIAIMPROVE43
Civilization receives any civilization advance
already discovered by two other civilizations.

@;Oracle
@PEDIAIMPROVE44
Built between 1475 and 1483, in the time of Pope Sixtus IV
della Rovere, the Sistine Chapel is rectangular in shape
and measures the exact dimensions of the Temple of Solomon,
as given in the Old Testament. Michelangelo Buonarroti was
commissioned by Pope Julius II della Rovere in 1508 to
repaint the ceiling; the work was completed between 1508
and 1512. He painted the Last Judgement over the altar,
between 1535 and 1541.
^
Doubles the effect of all of your chapels. (Oracle)

@;Great Wall
@PEDIAIMPROVE45
Enemy civilizations must offer cease-fire/peace
in negotiations.  Combat strength doubled against
barbarians.

@;Sun Tzu's War Academy
@PEDIAIMPROVE46
All new ground units produced gain Veteran status.
Any unit which wins a combat gains Veteran status.

@;King Richard's Crusade
@PEDIAIMPROVE47
Meroe was the capital city of the ancient kingdom of
Kush, whose leader, 'King Pianky', conquered Egypt in
725 BC and gave Egypt its 25th dynasty. Meroe was the
greatest centre of iron smelting industry in Africa in
its time. Smelting works on a gigantic scale produced
mountains of iron slag. Meroe was described by one
archaeologist as "the Birmingham of ancient Africa".
^
Every square in Khartoum's radius produces an extra
resource "shield" (King Richard's Crusade).

@;Marco Polo's Embassy
@PEDIAIMPROVE48
You receive a free embassy with every rival Civilization (so
your intelligence report will always be complete and you will
receive updates when other civilizations discover technologies).

@;Michelangelo's Chapel
@PEDIAIMPROVE49
Counts as a Cathedral in each of your cities.

@;Copernicus' Observatory
@PEDIAIMPROVE50
Increases science output of city by 50%%.

@;Magellan's Expedition
@PEDIAIMPROVE51
In 1869 the French completed the Suez Canal in Egypt. This
was a quick route to India, but if another country had
control of the canal, the possibility existed that they
would cut off the British and take India for themselves.
In 1875 the British had their opportunity: they bought
shares in the canal from the Khedive of Egypt and gained
control of it. 
^
Movement rate of all ships is increased by two. (Magellan)

@:Shakespeare's Theatre
@PEDIAIMPROVE52
All unhappy citizens in city are content.

@;Da Vinci's Workshop
@PEDIAIMPROVE53
Whenever one of your units becomes obsolete because of a new
technology you have discovered, it is immediately replaced
by an equivalent modern unit.

@;J.S. Bach's Cathedral
@PEDIAIMPROVE54
Tradition has it that Great Zimbabwe or 'Great House of Stone' 
was built by the Karanga. For centuries, the Karanga and the 
succeeding Rozvi dynasties ruled supreme. Great Zimbabwe is 
composed entirely of granite blocks cut to a specific size and 
fitted together ingeniously without aid of mortar. Close on a 
million such blocks were used. Some were cut into small pieces 
for decorative edgings or insets - the distinctive chevron pattern 
is the most common. It is believed that building began, on the 
Hill Complex, between 1100 and 1150 AD. At its peak about 30 000 
people were estimated to be living in the area.
^
Decreases unhappy citizens on same continent by two per city 
(J.S. Bach's Cathedral).

@;Isaac Newton's College
@PEDIAIMPROVE55
Doubles science output of city.

@;Adam Smith's Trading Co.
@PEDIAIMPROVE56
Pays the maintenance for all city improvements which
ordinarily cost 1 gold per turn.  City improvements
requiring more than 1 gold per turn maintenance are not
affected.

@;Darwin's Voyage
@PEDIAIMPROVE57
Charles Darwin was an English Naturalist, with the publication 
of The Origin of Species by Means of Natural Selection, he 
challenged existing views on the appearance of life on Earth.
Darwin developed and gathered evidence for his theory of 
evolution over a period of 30 years, beginning with his 
five-year expedition to South America aboard the H.M.S. Beagle. 
His theory states that life on Earth is constantly changing and 
only the fittest organisms are able to reproduce successfully 
and survive. Darwin's radical ideas caused a scientific 
revolution and laid the foundations for the modern science of biology.
^
Two free civilization advances.

@;The Statue of Liberty
@PEDIAIMPROVE58
Eliminates the period of unrest between governments.
Also allows any form of government to be chosen, even if
the proper advance has not been discovered.

@;The Eiffel Tower
@PEDIAIMPROVE59
When you first obtain control of the Eiffel Tower,
Every civilization's attitude toward you is immediately shifted 25 points
in your favor (on a hundred point scale).  Attitudes continue to improve
gradually over time.  Other civilizations are also quicker to forget your
past transgressions.

@;Hoover Dam
@PEDIAIMPROVE61
Provides Hydro power to every city on every continent.

@;Women's Suffrage
@PEDIAIMPROVE60
Counts as a Police Station in every one of your cities.
(Decreases unhappiness caused by troops away from city by 1).

@;Manhattan Project
@PEDIAIMPROVE62
Allows nuclear weapons to be built.

@;United Nations
@PEDIAIMPROVE63
^* Free embassy with every other civilization
^* Enemy civ's cannot refuse your peace treaties.
^* As a democracy, you can declare war 50%% of the time
^  (peacekeeping missions).

@;Apollo Program
@PEDIAIMPROVE64
Sir Henry Morton Stanley, an Anglo-American journalist and 
explorer, lead numerous explorations intended to continue the work 
of Dr. David Livingstone, who he had lead an expedition to find 
in 1871. Funded by the New York Herald and the London Daily Telegraph, 
Stanley circumnavigated Lakes Tanganyika and Victoria, and navigated 
down the Lualaba and Congo rivers between 1874 and 1877. In 1878, 
Stanley explored much of the Congo, under the sponsorship of Leopold II, 
and claimed the part that de Brazza had not claimed for France.
^
Map revealed (Apollo Program).

@;SETI Program
@PEDIAIMPROVE65
Counts as a research lab in every one of your cities; effectively
doubles your science output.

@;Cure for Cancer
@PEDIAIMPROVE66
Emperor Kankan Musa was just one leader who initiated the construction 
of Mosques to be built in North-West Africa that would long be famous. 
Many are said to have followed the design of a poet of Granada, Spain - 
the famous traveller; Ibn Battuta, spent 24 years adventuring through 
medieval North Africa and reported that in large population centres there 
were numerous judges, doctors and clerics, all well paid by the Kings.
^
One extra happy citizen in each city (Cure for Cancer).

@PEDIAGOVT
@width=600
@title=Civilization: Governments
The form of government you choose for your civilization will
affect the way resources are distributed in your cities, the
rate at which your citizens can produce and sustain new units
and city improvements, and the extent to which your citizens
have a say in the way you govern them.
^
Most forms of government allow you to expand rapidly, to
produce and sustain large numbers of military units, and to
control your affairs completely.
^
Reciprocity, on the other hand, gives your citizens the
freedom to produce vast amounts of trade, which increases your
wealth and knowledge rapidly. On the other hand, your citizens
may grow unhappy when you send military units out of your
cities; also, your Senate may try to interfere in your conduct
of foreign affairs.
^
To change your civilization's government, you must have a
Revolution--select "Revolution" from the Kingdom Menu.  This
will entail a brief period of Anarchy.

@PEDIAGOVT0
@width=600
@title=Civilization Government: Anarchy
Anarchy represents not so much a government type as the
lack of any stable government. Anarchy occurs when your
civilization's government falls, or when you decide to
have a Revolution. After a few turns of Anarchy, you will
be able to reconstitute your government.
^
Anarchy is similar to Despotism, except that the corruption
rate is VERY HIGH (see entry for Despotism).  However, no
taxes are collected during a period of Anarchy, and no
scientific research is conducted.

@PEDIAGOVT1
@width=600
@title=Civilization Government: Regality (Despotism)
^UNIT SUPPORT
Each unit above the city size costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Regality has a HIGH rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under Regality, none of the science/tax/luxury rates may
be set higher than 60%%.  ALSO, ANY SQUARE WHICH WOULD ORDINARILY
PRODUCE THREE OR MORE OF A RESOURCE (FOOD, SHIELDS, TRADE) PRODUCES
ONE LESS.
^
^HINTS
Because of Regality's high rate of corruption, it is almost
always an inferior form of government.  Try to switch to another
form of rule as soon as possible.


@PEDIAGOVT2
@width=600
@title=Civilization Government: Monarchy
^UNIT SUPPORT
Each unit beyond the third costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Monarchy has a MODERATE rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Monarchy, none of the science/tax/luxury rates may
be set higher than 70%%.
^
^HINTS
Monarchy is an excellent form of government for a young
civilization.


@PEDIAGOVT3
@width=600
@title=Civilization Government: Independence (Communism)
^UNIT SUPPORT
Each unit beyond the third costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting *TWO* unhappy citizens into
content citizens (so a total of SIX unhappy citizens can
be suppressed).
^
^CORRUPTION AND WASTE
Under Independence, state control of the economy eliminates
organized crime.  Your cities, therefore, experience limited
corruption.
^
^SPECIAL
Under Independence, none of the science/tax/luxury rates may
be set higher than 80%%.
^
^HINTS
Independence is best for large, far-flung empires that need
to maintain a large military.

@PEDIAGOVT4
@width=600
@title=Civilization Government: Islamic Faith (Fundamentalism)
^UNIT SUPPORT
Can support up to TEN units for free; additional
units cost one shield each.  Settlers eat one
food per turn.  ONLY Sudan may produce Mamelukes.
^
^HAPPINESS
Under Islamic Faith, NO CITIZEN IS EVER UNHAPPY!
^
^CORRUPTION AND WASTE
Islamic Faith has a LOW rate of corruption, however
it the special disadvantage that all SCIENCE is
dramatically reduced.
^
^SPECIAL
Improvements which convert unhappy citizens to
content citizens (Temples, etc.)
produce "tithes" equal to the number of citizens they would
otherwise convert.  They also require no maintenance.
Under Islamic Faith, none of the science/tax/luxury rates
may be set higher than 80%%.
^
^HINTS
Islamic Faith eliminates all happiness problems and provides
an excellent revenue.  Scientific research tends to languish.


@PEDIAGOVT5
@width=600
@title=Civilization Government: Reciprocity (Republic)
^UNIT SUPPORT
Each unit costs one shield per turn.  Settlers eat TWO
food per turn.
^
^HAPPINESS
Each military unit AFTER THE FIRST which is not in a friendly
city (or a fortress within three spaces of a friendly city)
causes one citizen in its home city to become unhappy.
^
^CORRUPTION AND WASTE
Reciprocity has a LOW rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under Reciprocity, each square which ordinarily produces at
least one unit of trade produces an extra unit.
None of the science/tax/luxury rates may be set higher
than 80%%.
^
^HINTS
Reciprocity can give an astounding boost to your science
and tax revenues, although you'll probably have to divert
some of your trade to luxuries.  It becomes more difficult
(and expensive) to keep an army in the field.

@PEDIAGOVT6
@width=600
@title=Civilization Government: Democracy
^Democracy is not available in this scenario.

@;This line must remain at the end of this file!




















